- plugin for Unity3d

Android Setup

  1. Add the google-play-services_lib folder, located at ANDROID_SDK_LOCATION/extras/google/google_play_services/libproject, into the Plugins/Android folder of your project.
  2. [For users running a version of Unity earlier than 5.0] Navigate to Temp/StagingArea of your project directory and copy AndroidManifest.xml to Assets/Plugins/Android. Add the following <meta-data> tag to the AndroidManifest.xml file:

    <activity android:name="com.unity3d.player.UnityPlayerActivity" ...>
      <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />

Whole info -


Code sample:

private InterstitialAd interstitialAd = null;
private void Awake()
interstitialAd = new InterstitialAd("ca-app-pub-7595567840778202/4063720371"); //ad unit id
interstitialAd.AdClosing += OnAdClosing;
private void OnAdClosing(object sender, EventArgs eventArgs) //After ad has been closed you need to reload it to show one more time
public void LoadInterstitialAd()
if (!interstitialAd.IsLoaded())
var request = new AdRequest.Builder().Build();
public void ShowInterstitial()
if (interstitialAd.IsLoaded())

To use it you need to create an account

Then create a new "application" by pressing red button "+ Monetise new app".

Banner - small ad somewhere on the screen.

Interstitial - a full-screen ad.

In code you need to use an unit id -